This feature has been tuned over a period of 7 months to ensure that it works properly due to issues that would sometimes pop up in the past with it. 2.5 Signature HelpĪoE II AI Tools does have signature help, and the funny thing is that it's stable (yes, it works pretty good). As of right now, there are only 4 snippets: Add Constant, Add Rule, Add Rule (Gameplay Actions) and Add Rule (Escrowed Gameplay Actions). To improve other features and to help future AI developers, more snippets will be added in the future. Snippets were introduced into AoE II AI Tools early on in development, but weren't the focus of the extension until after its alpha release. More errors will be added here in the future. To fix it, go to the line where the rule starts, and add an arrow after the last fact (condition) in the rule. This error tells you that a rule is missing the token than separates facts and actions in that rule: the arrow, or =>. This error also shows the name of the constant being misused To fix, all you have to do is just remove the line with this error. This error tells you that you have redefined a constant (set a different value to it after declaring it in a previous line). Another could be that you are missing the token that starts it all (the name of a fact or action).It depends. One meaning of this could be that you are missing important parameters. This error is somewhat ambiguous given the uses in the language. This error is rarely used given that every command, fact and action starts with an opening parenthesis. This is similar to ERR2011, but has one major difference: it's the exact opposite of ERR2011. This error has two variants One occurs when you forget to close a rule, the other happens for everything else. When doing parenthesis-based programming (like seen in Lisp and Racket), ALWAYS ensure you close anything with an opening parenthesis (i.e () before moving on to the next step. If you have too many facts or actions, see if you can remove the unneccessary ones first. #AGE OF EMPIRES 2 HD AI CODE#Rules can only hold up to 16 lines of actual code each. If you see this error, you have no rules defined. The following error types are available in AoE II AI Tools: NameĮvery. The linter was crafted by the books when it comes to diagnostics, so the error codes and other info in Problems are the exact same as what you would see in-game (if you played the AI without fixing the issues first). ![]() Syntax is highlighted and colored using the Dark Age theme (included with this extension).Īs questionable as it seems, there is linting support in AoE II AI Tools. However, it does recognize key tokens such as defrule, defconst, disable-self, and the "arrow", or =>. As of right now, it is still being worked on. This can be toggled with a setting.ĪoE II AI Tools not only contains a rule counter, but it also contains syntax highlighting support as well. The rule counter is a neat visual on the right side of your status bar in which will display the number of rules (indicated by an opening parenthesis followed by "defrule") in your AI script. If you are reading this, then you have installed that extension. ![]() In that case, KnightThyme Tools decided to make a VS Code extension that would bring joy to AoE II content creators (specifically AI makers) anywhere. ![]() We considered the fact that its expert system could possibly be a scripting language.
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